What About “Screens”?

“Screens” are often a hot topic, both at home and in learning environments. They offer a world of exciting experiences but can also bring a host of problems.

First, I think the language we use about this topic matters. I tend not to use the word “screens”, since this can flatten a range of experiences into one little term, often used dismissively to imply they don’t have value. When I want to refer to the whole set I say “electronic media”. It’s bulkier, yes, but it reminds me to try to be more specific. When possible, I like to refer to the specific device (tablet, laptop) or activity (playing games, watching videos).

At WonderWild we have:

These devices and programs were chosen intentionally to add value to our learning center. Each of them brings its own benefits.

One concern a parent might have is whether their child will be on the computer all day here. In a self-directed learning environment, children choose how to spend their time. Does that mean they could choose to play Minecraft all day long?

In short, no. Here’s why that doesn’t happen here:

Some self-directed learning centers do not include electronic media in their programs. They may have tried it and found it to create too many problems. Based on the experiences of these other centers, we are on the lookout for potential problems that could arise.

Including electronic media in our program is part of a larger on-going conversation about what activities to include. Our options are constantly in flux as we meet the needs and interests of the children enrolled here.

Like everything else at WonderWild, we are free to choose what’s working for us as a community and discard anything that isn’t. For now, the children are joyfully choosing the electronic media that interests them, are working together to make choices about them, and are easily walking away to engage with other activities.